
FLOSSTRADAMUS
For Flosstradamus’s tour visuals, I designed and animated a world that fused a cyberpunk cityscape with the intricate structure of a computer motherboard, created in collaboration with Immanent. Towering skyscrapers transformed into circuitry, glowing traces became streets, and neon-lit architecture pulsed like a living machine—an immersive fusion of music, technology, and dystopian futurism. My role was to craft and animate this hybrid environment, ensuring it synced seamlessly with the duo’s high-energy performance and delivered a bold, cinematic atmosphere for the live stage.